Weapon-like Specialist Mage3.5


Level KXP Wizard
123 456 789
TH
101-- --- ---+0
22.52-- --- ---+1
3521- --- ---+2
41032- --- ---+3
520421 --- ---+4
640422 --- ---+5
760432 1-- ---+6
890433 2-- ---+7
9135433 21- ---+8
10250443 22- ---+9
11375444 33- ---+10
12750444 441 ---+11
131125555 442 ---+12
141500555 442 1--+13
151875555 552 1--+14
162250555 553 21-+15
172625555 553 32-+16
183000555 553 321+17
193375555 553 331+18
203750555 554 332+19
214125555 554 442+20
224500555 555 443+21
234875555 555 553+22
245250555 555 554+23
255625555 555 555+24
266000666 655 555+25
276375666 666 655+26
286750666 666 666+27
297125777 766 666+28
307500777 777 766+29
317875777 777 777+30
328250888 877 777+31
338625888 888 877+32
349000888 888 888+33
359375999 988 888+34
369750999 999 999+35
Requisites:Str 13, Int 9
Alignment:any
HD/level:1d4
Weapon Prof.:1+level
To Hit Table:War
Save Table:Wiz
Reference:RDM
Groups:Warrior, Wizard
Complexity:CF=2
Weapon-like Spells are defined as any spell that requires an attack roll. They use your Int bonus To Hit instead of Str/Dex. Some spells (such as Ray spells) are a ranged touch attack (ignoring AT). Various suggested search terms in spells are “Touch” in title, or (Roll TH, weapon) in description.
This class can use melee or ranged combat or general feats as well as sneak attack damage, backstab rogue ability, martial arts with weapon-like spells. This class can use any spells that buff a weapon on weapon-like spells.
You know Warrior and Wizard spells. Int or Str bonus to progression.
Level 1: +Int bonus to your number of maintains.
Level 1: Can "1 for 1 trade" attacks from your melee weapons to your weapon-like spells. You may trade attacks from your natural attacks (Bite/Tail) if you have them (due to race).
Level 1: May use 1 material component effect per spell as a zero action.
Level 1: You may use your Str or Dex bonus to hit with weapon-like spells in addition to Int bonus.
New Major Relic:
Key of the King’s Law: [x2], Ego 90, L=4, G=3, E=2, 4M: 20 different weapons that all attack one target, then explode (Roll TH. 4dhandful w/o d20’s, ½ splash dmg). 70,000gp.
New Metamagic Feats: CF=2: Can spend +N spell slots instead of +N SL.
Persistent Spell (Req: Extend spell). Duration = 24 hours. Spell has +6 SL.
Twin Spell (Req: Any 1 Meta.). Spell is forked. Spell has +4 SL.
New Weapon-like Spells:
Shelgarn's Persistent Blade (SL=1): Create a force dagger attack 1/r for 1d6, 19+.
Whirling Blade (SL=2): Hurled slashing weapon magically attacks all foes in 60-ft. line.
Steeldance (SL=3): 2 daggers become animated longswords 1d8, 19+.
Stars of Arvandor (SL=4): Create CL stars. Release upto 3/r. Touch attack for 1d8.
Sword of Deception (SL=5): Creates an animated 1d4,19+ sword with -1 saves curse brand.
Prismatic Eye (SL=6): Creates mobile orb that shoots prismatic spray rays you roll TH with.
Sword of Darkness (SL=7): Creates an animated 1d4,19+ sword with -1 level drain brand.
Glacier (SL=8): CL/2 animated 20cuft. ice blocks that attack +15TH for 2d8+4+3d6cold.
Black Blade of Disaster (SL=9): Animated blade 2d12,18+ that cuts through magical barriers and disintegrates on a critical hit.